Quoted By:
>After Red and Green
>After Gold and Silver
>After Crystal
>After HeartGold and SoulSilver
>After Black 2 and White 2
These are the points where I feel like Pokémon didn't have to have anything more to prove.
>It could have just been Red and Green and players would have been able to catch all 150 Pokémon between each other and that would be that. A complete experience.
>Gold and Silver were announced in July 1996 before even Blue was announced so that created expectations as a sequel, and it came out in November 1999. Defeating Red after exploring Kanto as post-game was climactic and would have been a fitting way to stop.
>Crystal may have been expected by some people since Blue and Yellow were a thing, but they were essentially Gold and Silver DX, and is climactic for the same reasons.
>HeartGold and SoulSilver capped off the group of games that began with Gen III and felt like the point where the series had finally become complete again after taking a detour.
>Black 2 and White 2 were packed with content and fanservice across all Gens and truly were great games to cap off the life of the DS.
Blue was announced when GS had already been announced.
Yellow was announced when GS had already been announced.
Ruby and Sapphire felt like a regression from Gen II and would have been a bad point on which to end the series.
FireRed and LeafGreen felt like the first guaranteed indication that they were bringing back the first two Gens.
Emerald capped off RS expectations while we still all expected a Gen IV.
Diamond and Pearl were announced soon after Emerald came out, but I think we all expected a third version at this point.
Platinum capped off DP expectations, but we had expected Gold and Silver remakes for years by this point.
Black and White started the fifth Gen, but everyone expected it to not end it. While we expected a third version, we didn't anticipate sequels.
X and Y onward have just been a spiral of mediocrity that don't feel complete.