>>36331449How hard would it be to make the height of projectile attacks be variable, with each kind of Pokemon having their own attacking and receiving heights?
Say for example Pokemon A is 5 units tall in battle and shoots shit out of its forehead or something, and then you have something like Shaymin that shoots from its mouth but is very small.
We'll say Shaymin is a unit tall, and maybe both sides are using Hyper Beam or something. Would it be possible to program the point where the attack beam thingy starts from to be at 4.9-ish units above the ground for Pokemon A and 0.5 units when done by Shaymin, and possibly program the attack animation to tilt up/down to hit the target in a more visually pleasing if necessary?
Are there any games that do shit like this? Because if there are I'm tired as fuck and can't think of any right now.