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Quoted By: >>36336905 >>36337126 >>36340421 >>36340430
The year is 20XX. After widespread incompetence and dwindling sales, Pokemon is no more. The last ever Pokemon games have been shipped, bought, and played.
You're the design lead at a medium sized game design studio. You're not as big as GF, but you see a market ready to be tapped, and you think your team has what it takes. You want to give Pokemon fans a new series to enjoy, but you aren't held back by any of the series old trappings. You don't have quite the budget, so you'll have to do a lot with little, but you think you can succeed where GF failed.
What do you put into the game you make? What do you do to make sure the games appeal to the ex-Pokemon audience, and how do you innovate on the series original designs?
You're the design lead at a medium sized game design studio. You're not as big as GF, but you see a market ready to be tapped, and you think your team has what it takes. You want to give Pokemon fans a new series to enjoy, but you aren't held back by any of the series old trappings. You don't have quite the budget, so you'll have to do a lot with little, but you think you can succeed where GF failed.
What do you put into the game you make? What do you do to make sure the games appeal to the ex-Pokemon audience, and how do you innovate on the series original designs?