Domain changed to archive.palanq.win . Feb 14-25 still awaits import.
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No.36358729 View ViewReplyOriginalReport
ITT: tweak some moves or mechanics.

>Protect does not fail on the switch, allowing you to predict and outplay it.
>Entry hazards only last for five switch ins before vanishing (new spike layers reset this for the layers underneath)
>Roost makes you trigger ground based hazards like Spikes, Toxic Spikes and Sticky Web
>Whirlwind gets rid of Stealth Rocks while at the same time dealing Stealth Rock damage to the opponent before the forced switch.
>Dreameater works on non-sleeping opponents, but at half the damage. Maximum basepower is buffed to 120 so the non-sleeping version is somewhat usable.
>Scald is now 40 base power, because fuck Scald being usable both offensively and defensively on a typing that is already great defensively.
>Sleep is now fixed to 2 turns. In exchange all sleep-inducing status moves now have 100% hit chance, Spore however causes "Deep Sleep", which lasts 3 turns.
>Shellbell now causes all moves to function like Giga Drain, but at the cost of 30% of the damage.

Yeah, some of these are silly. Don't forget to r8 and h8.