>>36363102its because mario and zelda have simple concepts with little to remember that derive their difficulty from putting those simple concepts to work on increasingly demanding tasks and by learning to combine said concepts in creative ways.
pokemon is a turnbased rpg, a strategy game, with all the stats and mechanics to memorize that that implies, and unlike say an RTS a strategy game where an amount of skinner box level grinding is a main focus. And as
>>36363124 says, boring grinding is an instant turnoff for these kids. As frankly, well it should be. If gameplay itself is not interesting, why force yourself through it?
Pokemon either needs to age up to where its main demographic is that of other JRPGs, and thus match them in terms of difficulty, maturity (though it should still try to remain lighthearted, the majority of its fans definitely appreciate that aspect), and depth.
Or it needs to change its fundamental gameplay to be much easier to grok and without a need for grinding.
Right now it's trying to straddle the line by retaining all of the complex mechanics to memorize while cranking down the difficulty knob to fractions below 1, but that's a bad plan because that only makes the games boring by removing any challenge it doesn't address the actual problems at hand. People want to be handed a challenge, and then to conquer it. Yeah, failing to conquer because you're a 8yrold kid who has no idea how the game works and finding out would require literal hours of research and unrestricted internet access. But it's also not fun if there's no challenge to overcome. So yes
>>36363126>>36363154 they would get tired of it. And yes, they do mash through the text. Some adults do too like my roommate.Fighters, shooters like TF2, and MOBAs have a similar problem. Way too many technical things for an uninitiated to swallow whole elephant, but that don't show a lot of return until you have near-total system mastery. both theoretical and practical application.