>>36420020Not OP but here we go
>qualityIs your brain as slow as Gen 7's framerate?
>popularityPokemon only became popular recently because an at-the-time amateur wrote a simple script to have a Twitch chat control inputs of one of the pokemania Game Boy games. Check the channel now and the Battle Revolution battles involving new Pokemon is just another niche. Go had someone involved with Pokemon license the monsters to Niantic who developed a more accessible game with a unique concept which launched with Gen 1 monsters only ($120-240 for one of six 2DS/3DS consoles + game (+ maybe console charger sold seperately) vs a free download on a phone everyone already has that whales can dump their wallets into). When has a 3DS Pokemon game been seen as popular to the mainstream?
>implying experimenting on itself is badBad is subjective. Objectively, making the games easier to consume than baby food has set the bar low enough for even babies to enjoy the games which allows a good amount of money to be made. Subjectively, people who have been with the series dislike the hand holding and win buttons from recent entires. The latter's opinions do not matter to The Pokemon Company if the games sell well.
>unironically (sic) (failing) to compare experimenting with what sonic doesThey went 3D with their games when they were not ready. What if the 3DS games were sprite based on hardware better than the DS instead? Pokemon made a cutscene game with moving mouths, but unlike Sonic they don't have voices. Sonic had Sonic R and Pokemon had Dash and PokePark. Pokemon allowing a single button to give an advantage in the main games is quite the experiment, kinda like the single boost button Sonic has been using the past few years. There are probably other similarities between this turn based RPG and platformer. The main difference between these two IPs is that Pokemon cannot die while Sonic went from Mario's rival to having to hire a talented fan game group for a reality check.