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No.36449926 View ViewReplyOriginalReport
ITT: Create a new game mechanic that would totally wreck the metagame balance

>dual same type mon are introduced in the next gen
>they cause twice the damage against a type they are strong against but also receive twice the damage from types they are weak against
>which means that a fire/fire mon would cause x4 damage against a grass type but would receive x4 damage from a water type