>>36496735>that itself doesn't guarantee the difficultyI would agree, but I think seeing Misty's Starmie using Scald instead of fucking Water Gun can be objectively accepted as improved difficulty, even before the game is out. On top of being a much stronger move, the Burn effect can be crippling against physical attackers. Eevee players in particular might find this to be problematic unless they've already tailored their team early on to deal with it.
And unless you're intentionally overlevelling with EXP All, the higher levels of the Pokémon seen in the trailer should be evidence of higher difficulty too. X/Y is the easiest game in the series by far, but if you don't use Mega's and turn off the EXP Share, you'll start to find the NPC's are towering over you in levels and it can be quite fun. I expect Let's Go shall be similar.
Plus the updated wild variety (Like having Ponyta on the mainland rather than stuck in fucking Cinnibar Mansion) and teams, for example the nugget bridge trainer who in the original games was still using a fucking Caterpie, now has a Venonat. Just a bit of a more ineteresting battle variety for earlier in the game, no?
And as for animations, I'll remind you we are not in Gen 8 yet. It's not even a "new" Gen 7 location, it's a remake, so honestly it's silly to expect anything more than the animation system we have right now, which IMO I think is quite serviceble although updating the animations for Gen 8 would be lovely.
If your serious about giving them games a fair chance, then kudos, because most of the board wrote the games off at the first glance and the myth about the games somehow being easier than any other Pokémon game has been widely perpetuated. Pokémon has always been a casual game designed to be a 6-year-olds first RPG, but based on the trailers alone, we can see that Let's Go is, at the very least, shaping up to have more engaging gameplay than Gen 1 and 6.