To be fair, the premise of a JRPG set entirely in one town is at least a little bit creative, because towns in JRPGs tend to be just an inn, weapon shop, potion shop, and bulletin board. It's all compressed into the bare basics for an adventurer party passing through.
No serious thought goes into how the townsfolk do all the specialized jobs to keep civilization maintained, and the population is way too small to avoid inbreeding. Maybe if the town is the whole game it can be properly developed as a setting rather than a rest stop.
But as far as game mechanics go it looks like generic DQ clone shit.