>>36573409>Making TMs reusable? Good. It means I don't need to plan my final party and their TMs from the start.
>Removing HMs / HM slavesGood. Where's the fun in hm slaving?
>Color coding pokemon weaknessdon't know what you mean, sorry
>>Party wide bonus expGood. Keeps your party balanced and keeps you from overlevelling one of your pokemon and ohko-ing everything when scaled correctly. The only problem is with magikarp and other intentionally weak pokemon, it sort of makes their weakness irrelevant, as they don't need to fight. But all-round it's a good change
>Exp for catching pokemonDoesn't make much of a difference, but it makes more sense than not getting it
>Poison doesn't linger outside of battleEh, I understand why it would bother people, but poison used to make forests incredibly annoying. I won't miss it.
>Remove status effects by touching pokemonTaking care of your pokemon post-battle is a great feature, but you shouldn't be able to just remove the status conditions freely and in unlimited amounts, I agee. Maybe just give a PP of 3-5 to the antidote and have it refreshed when you heal the pokemon, and call it a day.
>Hyper trainingIt's there to make it easier to get a competitive pokemon, nothing wrong with that. It's post-game.
>View opponent's party pre-battle>In-game social media>Shinies more commonthat's trash, though, yeah.