>>36635772I drowned myself in romhacks already years ago, that way I can at least feel the sensation of exploring something new.
The main games have gotten so predictable over the last few years, that it still baffles me how they need more than one storywriter.
You know for sure that there's always an evil team that uses the boxlegendary for it's own, evil purposes and after you defeat the boss for the 3rd or 4th time, you can catch that legendary and thwart the evil team, which gets a redemption arc right after that or in the postgame. Your rival doesn't really do something to hinder your progress, and halfway through the game you meet an acquaintance of the professor/the champ/both which somehow knows more about the legends of that specific region than the guy who researches it and thus is important to the plot. Somewhere in the story is an abandoned building which is supposedly inhabited by ghosts which turn out to be ghost-pokemon which is of course totally different.
Even the mechanics are predictable.
There's always a magikarp trainer
Gym Leaders, E4, the Champ and your rival have always one potion (or a few more in the higher positions) and use them always on the first pokemon that gets into the red
Somewhere in the early game is a trainer with a single at this point dangerous pokemon (eg. something with dragon rage when you are somewhere around lv. 15)
and in the recent games you always get bombarded by free, unavoidable healings.
There are few romhacks that actually interest me because they rarely offer something actually new.
I liked ruby destiny: RoL. I liked uranium. I even kind of like insurgence. They all offer some kind of new game mechanics.
I'm a sucker for fakemon, new types, new moves and new abilities, because I like to learn and master how to use them.
Those parts are more or less absent in the newer games.
Maybe that's why I enjoyed gen 5 so much.
I will load BB2 on my ds tomorrow and give it a try, thanks