>>36653451It's probably because the more pokemon you have on teams, the easier the tree is. The less pokemon there are per team, the easier it is for the AI to get ONE lucky crit that takes out an essential check, or get lucky with some niche strategy that you can't fit a counter when provided with only 12 move slots.
I would actually play battle modes with a 6v6 option. "b-b-but they take too long!" That's why you reduce the amount of battles required to get rewards. Instead of 100 battles giving you a berry or something, make it 50, instead of a streak of 50 to get a stamp, make it 25. It would theoretically be faster that way because of less transitions between battles (dialogue, animations of trainers walking in and out, NPC asking you to save, etc.)