>>36695802I think that's the most frustrating thing about this entire series. Pokemon has so much going for it. I genuinely mean it, the game has all the tools necessary to be an absolutely fantastic experience. But ther people making the games don't want to use it because they're afraid of alienating people with difficulty. And the people playing the games don't want to see it because God forbid you do something other than collect six different types and use the super effective move for every conceivable encounter. No let's disregard stuff like typing immunity or moves with added effects or items that Grant passive abilities or abilities themselves. Utility moves that can hold Pokemon hostage regardless of power, crippling status, changing the weather and therefore the strengths and weaknesses of certain types, hazards? No just stack 4 moves with high BP and use the one that's super effective. That way you can go online and get your booty cheeks clapped because you played Pokemon for 40 hours and learned nothing about it.