>>36738129Firstly, what do you consider a sidequest? Mirage Tower? Game Corner? Trainer Tower? The former takes 2 minutes to beat, the latter two are optional activities, not side quests. I can only give you Battle Frontier here.
Secondly, Dexnav is a good addition. It's a thing you can use for the whole game and it serves a good purpose, unlike some things I've already mentioned. It helps with team building (e.g. giving you the access to Rock Head + Head Smash Aron) and, after credits, it helps preparing competitive teams. By the way, Emerald didn't have mechanics to help you with competitive teams. Kinda shitty thing considering Battle Frontier's difficulty, eh?
Thirdly, Pokemon moves are the absolute basis in main games. You not giving a shit about them is either a lie or a retarded statement.
Fourthly, Buzznav isn't only a communication mechanic, it also serves as a world-building element. Additionally, it can be used for the whole game as well (excluding the first 1 hour I guess).
Fifthly, my goal was to list new things. Me mentioning Game Corner served as a mockery.
>>36738160>Routes 45-46 in the former and Route 123 in the latterAbsolutely hated these routes due to the ledges and the need to get through them 3 times.I partially agree with what you wrote (the organic design of regions) but I still don't get how teleports (from which only 2 are mandatory) destroy the sense of exploration ORAS have. You still have a lot of side areas to check out if you want as you wrote.
>You're supposed to get to Mauville from Petalburg through your own pathmaking. It's part of the journey, [...] getting there is most of the funSure, on your first playthrough. Going between Mauville, Rustbooro, Verdanturf and Petalburg seems stupid on repeated playthroughs.
Look, I don't use these warps (hell, I don't even fast travel in Skyrim) but I'm not going to pretend they are destroying exploration. That's just silly.