>>36744663It's not even about being boring, it's just the stupid randomness. Some randomness is fine, bit there should be some kind of pattern to what appears that you can know going into any flashing one at the very least.
Having the locations of the portal be randomly generated is fine, having to waste time and ending up with something you don't want isn't.
Having it randomly end most of the time also doesn't help. Makes no sense from a gameplay or lore perspective that the rings mostly disappear and you completely stop eventually. You're not blasting off from Earth in a vehicle. There is no reason for the "fuel" to run out the farther away you are.
The fixes would've been pretty simple:
>distance counter is readily visible>distance counter is the sole determining factor for what appears in a portal at any given time, not randomness>no bullshit timer counting down on you and eventually slowing you to a stop, meaning you can as far as you want with rings modifying how fast you do so (you'd still slow down, just not to a stop so you get pulled in)>besides just slowing you down, balls of energy now also stop you from entering portals for a time thus encouraging you to play well to get what you want because hitting one may now mean you'll have to go further in before that happens AND you'd also be able to use hitting them to prevent entering a portal you didn't want to and may have been gunning for accidentallyStrategy and gameplay content on top of a little default randomness rather than random random random the mini-game.
As it is, it's like if you went into a battle, and the computer chose what Pokémon you used, what moves you used, and if you switched or not. That would be a bad game (and that's why you see microtransaction games use ia very similar model all the damn time) just as this mini-game currently is.