Domain changed to archive.palanq.win . Feb 14-25 still awaits import.
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No.36745125 View ViewReplyOriginalReport
Super Robot Taisen is JRPG game that housed thousands of robots and battleships including battle armored heroes.
As of 2005's GBA title SRT J, every single mecha and ship has its own set of animations that perfectly mimics their anime counterparts.
Each mecha has set of moves and every one of them have unique animations, which totals around 1000+ unique animations in a one game including special event animations and combination attack moves and many have even cutscenes play during attacks.

This is coming from a 2005 game with sprites. Not only the Gen4 and Gen5 from the highest grossing franchise of all time have embarrassingly 500~600 sprites with no animations and the modern 3D games have for each pokemon 1 or 2 animations to use for every attack and most of them are very lazy that make the battles look super dull and some just jump statistically to mimick a double kick.

look at how their sprites work https://www.youtube.com/watch?v=G79tQKRDvJE

Super Robot Taisen only sell in 1 country due to license issues (only 1 game released in English) and it's far from successful as Pokemon but it has way bigger development value and better technically in every single way.

Why Gamefreak is objectively the most shameless, cheapest game developer in history of gaming?