>>36865846For each cell, that's what an area without loading screens is, they have a model of the character loaded in. Important stuff tends to be loaded where the camera can't see it. This eats up space in the game.
There are copies of the characters in each cell, instead of just having it load separately. So for each cell, there's also a copy of the character. Which eats up game memory and takes up space in the game file.
Instead of having just one copy of May/Brendan, there's many.