>>36900631>I wouldn't hate it as much if the intro wasn't so goodI hate to agree with this. I think we can all agree how spine-chilling Ultra Necrozma's intro was as a whole, how it just stares at you from above, while a twister of darkness looms over it and how its stat boost synchronizes with the music. It gives you the idea that you're about to battle a literal divine being at its maximum power with nothing but your Pokemon friends.
And it ends suffering the same issue as with Zinnia's theme: is too short, it only lasts 1:32 minutes before looping and that's really low for what is considered the final boss battle of the game. That imponent organ lasts only thirty seconds when it could have easily looped one last time, making it feel incomplete or shortened out, before transitioning straight to techno. Then going forward to 1:02, a really intense part that only lasts ten miserable seconds before toning it down and finishing with a generic filler. Is a general issue with a lot of the Pokemon battle themes, but the instrumentals in those (Cynthia's theme or Totem Battle) remain constant in their rhythm and instrumentals, while Necrozma's feels, as I said, incomplete.
>Shitty instrumentation like almost all of Gen 1, and less interesting compositionally than the Gen 2 variant, which makes a fair amount of changes - the most notable being the intro, which is a 7/8 time rearrangement of the Gen 1 version's bridge.I have to disagree here. I still believe that the original arrangement of Kanto's Gym Leader Battle is the best Gym Leader theme in the whole series. Is intense, fast and puts you in a good mood of fighting, while Gen 2's and HGSS's adds unnecessary filler in an attempt to try to make it different from the original.
Personally, I think the best Kanto Gym Leader remix comes from B2W2, it remains true to the original, does tribute to the original chiptune and really strong instrumentals:
https://www.youtube.com/watch?v=fw8GWSciRCk