OK, I've sobered up, so lets do this lol
>>36916643nah, the gamplay has improved in some regards, specifically the physical/special split and nature/IV stat calculation change. But the ratio of game play to cut scene and lack of choice on the players part has changed drastically. You can't beat Diamond or Pearl without catching/defeating the legendary, while in Gold/Silver and Red/Blue you could skip that stuff and play the game on your own terms.
>>36916830I think you're missing the point of an open world. You could just fight gym leaders, or you could wander around and fight random trainers. You could also do the gyms in pretty much any order you wanted. Sure you had an end goal, but how you achieved the end goal was up to the player. That's something sorely lacking in modern Pokemon games.
>>36916687You're right to some degree. The average trainer in Kanto could've easily been programmed to be 20 levels higher, but I was more referring to the elite four being stuck in the early 40's. I don't think those carts had the capability to keep track of rematches. I mean they couldn't even store the full Kanto routes, with much of them being shortened to fit on the game.
>>36916721Think you're missing the point here... It makes sense for newer pokemon to only be available in Johto since Game Freak at that point still cared about continuity and didn't want kids asking "but there's Hoothoots on route 1 in Gold/Silver version, why aren't they in Red version too?"
Not wanting to go back to Johto after you beat the elite four to catch all the pokemon you missed is on you though. Could you imagine someone playing Red version and wanting a Clefairy but not wanting to catch it because "eh, Mt Moon was too easy, I can't go back." It's pokemon, go out and catch what you want.