>>36941958Too bad what you say presupposes that you already learned how status moves affect the catching, the type/move match up (like how you cant paralize an electric types or can't use powder moves on grass types), the type chart and the abilities (like you can't false sweep a ghost unless you have scrappy or how it's not wise to make the wild pokémon hit your pokémon with flame body and kill himeself with a burn)
You see optimizing catching made you learn more about the game because that mechanic was perfectly coherent with gameplay. Wild battles give you more chances to learn the pokémon typings abilities and more and catching before you learn about false sweep also teaches you how damage works in the game, this was perfect for new player to naturally learn how to play without even noticing.
Now instead you just move your arms and learn nothing about the game, a better compromise to solve the "throwing balls like a brain dead retard" problem was making the chances scales differently so that if you do things properly you get any pokémon in 3-4 throws, people would still learn things about the game and the thing doesn't take too long