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Design an Open World Pokemon Game

No.37123593 View ViewReplyOriginalReport
Lets design an open world Pokemon game /vp/

>How do you want it to play? (The overhead style Pokemon's known for or something new like botw)
>How would you implement progression?
>What elements would you bring back?
>What new elements would you introduce?
>What would you base the region on? How would you structure said region?
>Insert any other ideas you have

For the sake of 'making' a fun game, lets forget about the timeline and just go nuts with what's fun or not.