[85 / 10 / ?]
Quoted By: >>37123598 >>37123661 >>37123897 >>37124148 >>37125186 >>37127199 >>37127306 >>37127778 >>37130322 >>37132543 >>37132998 >>37133352 >>37135139 >>37137246 >>37137471 >>37137682 >>37140018
Lets design an open world Pokemon game /vp/
>How do you want it to play? (The overhead style Pokemon's known for or something new like botw)
>How would you implement progression?
>What elements would you bring back?
>What new elements would you introduce?
>What would you base the region on? How would you structure said region?
>Insert any other ideas you have
For the sake of 'making' a fun game, lets forget about the timeline and just go nuts with what's fun or not.
>How do you want it to play? (The overhead style Pokemon's known for or something new like botw)
>How would you implement progression?
>What elements would you bring back?
>What new elements would you introduce?
>What would you base the region on? How would you structure said region?
>Insert any other ideas you have
For the sake of 'making' a fun game, lets forget about the timeline and just go nuts with what's fun or not.