>>37155033>Engine runs better than on 3DS, can display everything better and most importantly, served as a testbed for working within the environments of the Switch's architectureNo, Stars, the build of S/M they used to test it did that.
>How about this, Game Freak built Pokemon in 2mb of space ... and consistently made more and more technically complex games on underpowered hardware.The playing hardware has never been the limiting factor so much as it was the storage capability of the game side hardware. The 3DS didn't have this issue and look what tripe we got there.
Why? Because Masuda wants yearly games and is okay with losing quality. With releasing an unfinished beta in 2016, a half-assed follow up that ruined even much of what the beta did right, and Trash Go a couple weeks ago this mission is clearly accomplished.
8 GB cards were available and they kept themselves asininely limited to 2/4 for Gen 6/7. Meanwhile wasting a lot of that space by adding in multiple copies of models and a bunch of other stupid shit even just barely past novice coders would know better than to do. And don't argue about cost - they can order in huge bulk for Pokémon which means no cost increase on either side just by ordering more at once since it's a safe bet.
>Suddenly given a big boy unit to work with (as Nintendo rightly guessed Pokémon would never move off a portable console for a home console, they made a hybrid to entice them)Here you don't even know what you're talking about. Nintendo guessed nothing. Game Freak have specifically stated that the main series would ALWAYS be handheld. So they moved on to a primary handheld that can connect to the TV for those who care as we'd been telling them to do for years.
Game Freak is the one in control here, not Nintendo. Nintendo knew Pokémon would've saved the Wii U but it was never going to happen because no handheld meant no main series and they don't even allow 3D side RPGs either now that the main series is 3D.