>all entry hazards have a limited number of uses before disappearing from the field
>can't stack multiple types of entry hazards at once, making you choose one or two to build your team around
>new "types" of stealth rock-like hazards introduced, like ice, dealing respective damage on switchin
>new item that grants immunity to hazards and 1.5x defense at the cost of halved speed
this is how gen 8 can fix the tedious hazard war of singles, but that requires effort and we all know how GF feels about putting effort into balancing anything