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Quoted By: >>37266622 >>37266906 >>37267127 >>37267286 >>37267488 >>37267568 >>37269690 >>37270472 >>37272708
We have 3D now and our avatar can move in 8 directions. Why is the region's design still constrained within the original 2D models? Square rivers, square rocky corners, square cave paths, etc. GF should've redesigned the Kanto and Hoenn regions so that they look more natural without breaking the pattern of the elements present in every route, town and dungeon.