>>37281339>SR isn't the only way to beat sashers individually, but it's certainly the easiest way to break sashes and beat sashspam. Spikes don't work on every Pokemon, Sandstorm/Hail only does so at the end of their turn, and attacks are the thing you're trying to defend against with a sashSandstorm/Hail still finishes them, which even then it would only be a problem if you're faster, not to mention other way to take care of sash users like status, priority on the switch, multi hit moves (though there aren't many good users)
>Hazard leads run Sash the most because it guarantees they get hazards and because they're on the field before they need to switch into the enemy's SR. Glass cannons are the second heaviest users, but you actually need hazard control for them so it's not as common. Still, you've seen builds like Mamo+Breloom sashspam in the past or Gengar+Talon+Blastoise builds in UU (where Gengar is sash). Without SR, there's much less risk involved with throwing Focus Sash on glass cannons and offensive Pokemon in general; They're much less likely to be broken before you get value out of them, and they guarantee you get setup, or Spore, or two attacks, or stop a boosted sweeper, etc.
And most of those are hit spikes anyway. Unless it's a hazard lead or Alakazam, it's not difficult to deal with them
>No? They get weaker the longer the game goes on, but they have the immediate offense and pressure to break defensive teams if you build/play them right. How is this relevant to the discussion at hand?What I mean is pokemon that can force them out by walling their attacks
>???Granted I'm only talking about defensive teams but what if they heal any damage they take from hazards? Most of the time players will be switching into attacks they can take so it's not like they'll be punished by it