>>37340952There is no such thing as a difficulty switch that isn't literal because a difficulty switch re-balances the entire game, you retard.
Turning off the Exp Share or turning putting it on Set or choosing a certain starter doesn't re-balance the rest of the game around having done so.
Understanding what they're trying to do doesn't make those things work. Say you try to fly by driving a car off a bridge because "Lol, if you're not under gravity for a second it'll stay unaffected by gravity.".
The fact that I can understand your retard logic in such an instance doesn't mean your car will magically stay out of the river the bridge passes over.
Furthermore, even if this worked out perfectly for them it's STILL bad game design despite what the retard in another thread implied.
You're programming a feature into a game with the intent that someone NOT use the thing you're programming. You are wasting your time and money making something you don't want the player to use.
If you think this makes sense when you could be programming something you think players will want and therefore will use, do not get into game design or quit if you already are because you're useless.