>>37358512>that's because the mechanics of pokemon make the game easy.What are literally any other challenging turn-based game, There are other ways to increase challenge besides increasing levels.
> the easiness of pokemon is crucial to being able to use whatever the hell you want. you wouldn't be able to get away with using something like beedrill or dunsparce in a game that's demanding of you, and that takes away from one of the core features of the game which is the collection aspect.Nobody runs most shitmons through story anyway unless they genuinely like it, ironically Dunsparce is my absolute favorite Pokemon, Look at something like any of the 3DS SMT Titles or Persona, you literally make any Persona optimal storywise but only if you're really determined to, or Monster Hunter Stories, even though some Monsters are better than others, you can build one to be absolutely destructive, If you don't have a Mega and you aren't at least decent, that 800+ list of Pokemon gets chopped down by over 70% Most Pokemon you catch and box forever.
>what's the point of collecting weak mons then?Because it promotes trading, which promotes buying more games, it gives you a goal besides literally steamrolling the game with your starter. Pokemon is designed around collectables, Even if it's shitty, you are encouraged to get it, it might be a turd sure but it's a turd off a checklist.
>the battle frontiers are exactly what you're looking for, an ingame challenge that borders on flat out unfair to fight. if you want a real, legitimate challenge in the main story of a fucking pokemon game, you're playing the wrong franchise for the wrong reasons.The battle clones that you find post game that you spend 10% of your time at do not spend the literal entire story experience up until that point, Again, something like Monster Hunter makes it fresh, even in World, where you can fight the same monster but feels new.