>>37390579>finding a cheese strategy among the multitude of shit available is the same as the game being programmed explicitly so levels are meaninglessIf you're going to program a feature into a game and intend people not use it, then you might as well not waste your time programming the option when you could put in something you expect they would use/want or just release the damn thing earlier.
The game needs to be balanced with it in mind otherwise.
This is the real problem with things like the Exp. Share. Not that they changed how it was necessarily (though they should've and still should just bring back Exp. All as a seperate item, and left Exp. Share as it was for those who prefer that option), but that they aren't balancing the game around it.
I seriously hope none of you faggots who post such stupid shit are in game design because you'd be making terrible fucking games using your garbage logic.