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ITT: New Move Ideas

No.37425205 View ViewReplyOriginalReport
Come up with new move ideas

Don't Be Autistic Mode: No moves like "Rock-type Ice Beam" or "300bp Steel type move"

Hard Mode: Make them competitively viable

Extra Hard Mode: Make them meta changing[\spoiler]

I'll start

>Spider Fang
Physical, Bug, 80bp, 30% chance to paralyze

>Blight
Special, Bug, 75bp, hits all Pokemon, clears Terrain from the field

>Spit Venom
Physical, Poison, 40bp, +1 priority

>Acid Rain
Status, Poison, creates "Acid Rain" weather that lasts for 5 turns. Deals 1/16 dmg to all non-Poison and non-Steel type Pokemon (also ignored by Pokemon with an ability like Overcoat). Has a 10% chance to Poison a Pokemon end of each turn, and Badly Poison if they are already poisoned.

>Oxidizer
Special, Poison, 75bp, can hit Steel-types and has a 50% chance to lower Defense -1

>Osmosis
Status, Water, saps PP from the last move the target used and distributes it to this Pokemon's lowest PP attack

>Foam Barrier
Status, Water, +3 priority, gives user the effect of Protect and will lower Speed -1 of any Pokemon who attacks it with a contact move on this turn

>Undercurrent
Status, Water, creates an inverse Tailwind effect on the opposing side of the field

>Rain Flush
Special, Water, 80bp, hits all Pokemon on field and clears any weather in effect. Deals double damage if weather is rain. Becomes poison type and deals double damage if weather is acid rain.

>New Moon
Status, Dark, creates a "new moon" weather effect that halves the power of Fairy type moves and doubles power of Dark type moves plus activating any night-related effects for other abilities/moves