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Golisopod;
>Neutral : First Impression
FI has two stages. The first stage is when FI is used for the first time on a stock or after Emergency Exit (more on Emergency Exit later) is activated, having massive damage, bypassing counters, and can break shields. Second stage is where it's extremely toned down and does no damage, but rather it acts as a good approaching tool and, in some cases, a horizontal recovery option
>Side : Sand Attack
Golisopod kicks up a cloud of sand in order to stun the opponent for 3 seconds with a unique animation where they rub their eyes. The cloud functions like Piranha's poison breath cloud, as it travels a little, and can be reflected back. Does no damage
>Up : Razor Shell
Has three parts to the move. First involves the rise upwards with blue claws, which it can be angled. Second has Golisopod start to zoom downwards with its claws going first. If Golisopod lands on any platform, the third has it swing its claws out in front of it in order to get its claws out of the ground from the second
>Down : Sucker Punch
A counter move in which Golisopod raises its claws in a defensive manner. If a physical move hits, it will swing its claws down and strike for the same amount of damage. If projectile, it will simply cancel. Only protects in front of it
>Final Smash : Skullsplitting Spinout
Golisopod forms a web on its claws and lunges forward, hitting any opponent in front of it. A cinematic plays, similar to the Buginium Z move, instead having a large cloud form while hitting the opponent for a good amount of damage, making the Skull logo after, then continuing like the normal Z move with a final slash
>Emergency Exit
An '!' shaped bar sits next to Golisopod's hub, filling up with green for any percentage of damage taking during battle. Once 100% has been taken, the bar will be full and Golisopod will look nervous. Once another move hits, EE activates and Golisopod will panic roll backwards from the move, resetting the bar to 0