>>37599939>make it worse by adding shitloads of retarded casualization and handholding like forced exp share, mobile mechanics, gym requirements and overbuffed startersThe funny thing is, if you actually play the games you realize most of the streamlining is actually ass.
The Gym requirements, for example.
Pewter's only teaches you PART of the weakness system and the most unimportant one at that.
Having a Grass or Water Type doesn't mean a damn thing if all it's got is Tackle. It should've required a move of ANY of the types Rock is weak to OR a Pokémon of a Type that resists Rock-Type moves, not a Pokémon who is quite possibly useless in the Gym.
And yes, even those Grass and Water Types could've been useless. The only way to guarantee they had a Grass or Water-Type move by the time they got to the Gym would be to either allow the usage of ANY move in it's level up set or to prevent deleting moves until you're past the first Gym. Both of which would utterly destroy the playability of the games (not that I'd put it past them, but the point is that they only way to guarantee their arbitrary requirement would be helpful would be to make the game even worse).
A certain level for Cerulean doesn't teach anything at all about the game that you wouldn't already know so it's completely useless.
Requiring Chop Down for Vermilion was useless twofold since it only serves to add three (two unnecessary and unskippable since they're the text kind but still something you don't need to see every time) cutscenes but also teaches you nothing about the games except that HM's essentially exist which you'd figure out once directed to it after leaving the docks like they did.
And Celadon requires a cute Pokémon. Because knowing what the developers think is cute totally teaches you how to play the game, right?
Maybe it gets better from here but so far they're worthless and could even end up doing more damage to new players ability to play in the case of half-assed Pewter.