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What's your preferred style of play going through a game for the first time, /vp/? Option 1>3-4 Pokemon, no EXP Share >Some team diversity, stays on par with the level curve late-game. Either a deliberate choice, a lack of available favorites, or indecision. Option 2>5-6 Pokemon, no EXP Share >A full team, but falls behind the level curve late-game. Option 3>6 Pokemon, uses EXP Share >A full team, stays on par with the level curve, if not exceeding it. Option 4>Many Pokemon, uses EXP Share >Catches one of every Pokemon they find, often rotating or replacing with freshly caught ones. >Incredible variety, stays on par with the level curve, but has to handle a lot more team-management. Might turn into Option 3 once they find all of their favorites. Other>Explain
Anonymous
Anonymous
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>>37806446 That's what I was thinking of doing. As a dumb kid, I would wing it and I often was left with barren teams because I could never decide on anything. Gens 4-7 I planned my teams more properly and it kinda sapped the fun out of it, especially if more of the Pokemon were late-game or a pain to get.
I think Option 4 will definitely be the most fun from now on.
Anonymous
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>>37806427 option 1 mostly, but i usually try to make an attempt to vary my mons a bit, trying to avoid overlapping mons.
if i'm replaying a game, i usually try to go out of my way to use mons i wouldn't have otherwise.
Anonymous
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>>37806427 Option 2, I hate being ahead of the level curve and I like to have a full team most of the time. I usually have the same number of mons or one more than the upcoming gym leader, but get a full team of 6 pretty quickly.
Anonymous
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>>37806427 2 always. For USUM i turned the Exp.Share on sometimes, just to speed up the occasional grinding.
Anonymous
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>>37806427 Option 5:
Have a singular powerhouse pokemon and 5 eggs you've traded to yourself so that you may hatch an all powerful team a bit later. Simple as.
Anonymous
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>>37806427 Option 2, always fun honestly. Just prefer a full team, or I feel incomplete
Anonymous
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6 Pokemon, catch and use whatever I like No restrictions
Anonymous
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>>37806427 4 with mons I like but have never used, then either 1 or 2, then challenge runs.
Anonymous
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>>37806427 i always try to use 6 pokemon, and i use exp share if it is for only 1 pokemon at a time
Anonymous
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>>37806427 usually ill play option 3 but my first playthrough of White was option 4 and it was possibly the most fun ive ever had playing a pokemon game
Anonymous
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>>37806427 >Full team by gym 4, with rotation of later additions. >Diversity entirely decided by what designs i think are cool/fuckable >Exp Share ON so i don't just play starter sweeper the whole game. >Gotta catch em all >Pick a new ace but don't box starter because it'd make me feel bad. >Autistically catch multiple of anything i want on my team for stats/nature because i can *tell* when they're under-performing and it bothers me. (I love ORAS for this exact reason) Anonymous
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I usually wait until tax return time to buy the games, so I always have a fair bit of knowledge regarding content. I usually try to pick the pokemon I think are coolest
Anonymous
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>>37806427 I use a full team of 6 using a full team of new Pokemon. I don't purposefully underlevel but it just kind of happens in these games, like I don't know how some of you guys had a fully evolved starter at the start of Island 3 in SM.
Anonymous
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>>37806427 Always 2, sometimes I end up using even more or training a new guy just for the E4. Last time I only used 4 was my monodark ORAS run.
Anonymous
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> Try to make a team of what's new > Try to not spoil myself and be surprised with how pokemon evolve or what I find > Explore every area and try to find the dunsparce of that area > Once I know the next gym I train a pokemon for that specific gym and try to use mainly that one
Anonymous
>>37806427 Full team of six but I only ever use my starter and the version mascot with the rest of the team being a distraction while I heal my starter. EXP share always on.
Anonymous
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>>37806446 This. I also give priority to new Pokemon since it's more fun to experiment with unknowns than it is to use what I'm already familiar with.
Anonymous
Anonymous
>>37810269 This is how I've always played since I stated back in the RS at age 9 or 10. Train my stater, ignore everyone else until I get the mascot.
Anonymous
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>>37810381 Maybe it's time for a change, anon.
Anonymous
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>>37806427 Other. I use the EXP. Share and use only around 6 pokemon occasionally swapping for a new guy depending on the situation at hand, like if there's an electric gym coming up and I have no ground type moves or pokemon among the main squad I'll bring in somthing from my box and grind it up a little. I have battle style on set and I catch everything I don't have yet unless I have a pre-evolution in which case I just evolve it for that dex entry.
Anonymous
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Full team, it's easy to compensate for level gaps with strategy aka clicking swords dance to win
Anonymous
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How I do it >catch every species at least once(re-catch it if it evolves) >use the ones I like best >EXP Share off >if obviously overleveled force rotation This way I get to know most of the new stuff while keeping the game fairly challenging
Anonymous
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4. I abandon fully evolved Pokemon as soon as I get them, they serve no purpose to a dex completionist.
Anonymous
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>>37806427 >6 pokemon >no exp share >build team around my starter >catch lots of pokemon but release anything I won't use for my team or for breeding or if they're not shiny, may level them for their evolutions pokedex entries but thats it. Anonymous
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>>37806427 Option 4, but exp share is turned on only while training new recruits.
Anonymous
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I always do a nuzlocke my first go through. I try and remain as spoiler free as is feasible. It's so brutal and really hard, I always lose a few friends because I don't know appropriate levels of gym leaders and such. But it's the most satisfying.
Anonymous
Other>Inflated level starter >5 retards only there for HM slavery or cannon fodder Pokemon battles are the least interesting part of the games for me, so I try to avoid having any of that garbage drag on longer than it has to.
Anonymous
>>37811723 They're the least interesting part because you play in the least interesting way possible. Seriously, 800+ pokemon and you use 1?
Anonymous
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>>37811745 AI trainers are not going to be interesting to me, no matter how you change anything. Using just one ensures the least time spent dealing with them.
Where's my trainer repel so I can just explore in peace?
Anonymous
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Catch everything I see as I go, but only train up two mons initially, adding one after each badge (in Alola I added one per new island). If I'm steamrolling everything, I replace a party member with a low-level mon I like more and make myself use it in the lead.
Anonymous
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Option 2, usually with no grinding at all. I say "usually" because I tried doing that on my first playthrough of Moon and ended up with my entire team at level 44 when I got to the league. Given that my team wasn't particularly brilliant to begin with, curbstomping ensued.
Anonymous
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>>37806427 2 usually, but I've found that exact team planning robs the game of some of the fun, so I'm thinking I'll go with 4 and eventually transition into 3.
I'll go into the game knowing the pre-release pokemon, some of which I'll like and aim to find, and the starter I'm going to pick