>>37870813>>37870814>>37870860So here’s why Let’s Go Sinnoh wouldn’t work:
1. The target demographic of the Let’s Go games isn’t just kids. It’s kids and their parent or older relatives who recognize the original 151 because they’re needlessly shilled all of the time. Don’t believe me? Just rewatch the reveal trailer for Let’s Go Kanto. In most shots, the kid isn’t playing by himself, he’s playing with a parent or a friend who is obviously reliving the Kanto experience.
After generation 2, most of these older people stopped playing Pokemon. As such, they’re less attached to Pokemon from the later generations. It would be a lot more difficult to market Let’s Go Sinnoh to them.
Also, you can’t really market Let’s Go Sinnoh to people who want real Sinnoh remakes—only about half of them would actually buy it. Most of us Sinnohfetuses would just rage and boycot the games. Also, most of us are in our early-mid 20’s. We don’t have kids to introduce the series to. And the Genwunners certainly wouldn’t introduce their kids to Pokemon with Let’s Go Sinnoh—especially if they could just pick up a Let’s Go Kanto game with Pokemon that they can actually recognize.
2. It doesn’t really work mechanically to make Let’s Go Sinnoh. Let’s Go Johto for example would keep things fairly simple. Just add the Johto Pokemon and let players return to Kanto in the post game. You don’t need any held items and you already have recognizable mascots like Togepi and Pichu.
Because the Let’s Go games only allow for the Pokemon that are native to that region into the game, a Let’s Go Sinnoh wouldn’t even let you walk around with your Charizard until late into the campaign or even in the post game (And that’s if they let you transfer from Let’s Go Kanto at all). Kids who don’t recognize the Sinnoh Pokemon would’t really be interested in spending a significant part of the game with Pokemon that they don’t care about.