>>37868176The map branching is meaningless. It doesn't matter how convoluted the design is when there's no reason to go there.
This is true on both a micro and macro level. It doesn't matter if the region loops in on itself or has a bunch of dead ends you never need to go to or if a route has fenced areas when there's nothing interesting in them.
>>37868190>open world is only a square map, even though that's not true because Gen 1 and 2 were partially open world and had straight lined mapsIt's not about what you have but how you use it that defines a game as open world, retard.