>>37893674I think /vp/ goes into blind defense mode when people start talking about changing the gameplay and battle system. Any post that has anything about the gameplay changing just gets an instant fuck you from the majority here. Which is why so many people are starting to turn on the idea of overworld encounters. Simply because the crowd pushing them don't really want to stop there and they make those intentions clear and that makes people uncomfortable. Calling more optimistic anons blind shills too isn't helping their case.
While I want certain aspects of Pokemon to get better myself I also try to look at it from the perspective that it's mainly made for small children and that I've more or less outgrown it on a technical level. It's a simplistic little RPG designed to quickly be grasped by anyone playing the first time. That's what it needs to be.
And like I might have had all the Legendaries from years of playing so the soaring islands in ORAS or portals in USUM were worthless for me, but for a younger kid a lot of those legendaries are fresh experiences, or I might not want a toy that interacts with the game like the Mega Bracelet/Z-Bracelet/Pokeball Go controller but a kid would likely love something like that as it adds to the way the game is played. But a lot of anons here don't look at it that way. They're cynical about it all. Legendary hunting wasn't worthwhile content because they have a living dexes or can hack so they don't need it and thus it's bad content in their eyes, or gimmicky toy tie-ins are reduced to their extra bonuses like Mew ignoring the main draw is supposed to be the toy. While a toy commercial like Pokemon should try to be it's best it's simply not healthy to forget that a kid's franchise is a kid's franchise at heart and that they need to be appeased first.