>>37912968The regis are my favorite trio so i might be sounding picky here, but there are 3 problems with these designs for me that most anons have already mentioned
>too complicatedLike already said, the regis are simple in details, some just have a bit too much going on there
>too variedThe regis are completely made out of their element, and some of them like regifilter over there doesnt represent that idea of being made of "flying" type.
>too gassy/liquidLike that one guy said, regis ae man made golems and more importantly, made of solid material, the ones that arent there like poison or magma are, at least personally speaking, not fitting, overall though.
>could work with a small redesignground (less grass and rock, more compressed ground)
fighting (make it a little less disturbing, but a fleshgolem is a good idea)
grass (lose the foliage, make it completely rocksolid wood)
>maybe could work with some creativityBug (there is that one bug that makes camouflage from the corpses of other dead bugs, make it based on that)
poison (some form of solid radioactive material?)
dragon and fairy (same of fighting and bug, just make it more construct like)
>too contradictory to be regisfire (literally plasma?)
water (literally a liquid)
electric (maybe something based on atoms but it seems like a reach)
air (literally a gas)
>too conceptual to be regisdark (solid evil?)
ghost (bones could work, but the you cant have a solid spirit)
psychic