>>37980384In other RPGs, encounters don't matter nearly as much because they (commonly) are just for experience.
In Pokemon, the enemy you encounter is very important. Having this be random stretches the game out and wastes your time if you're looking for a specific pokemon. This is NOT difficulty. There's actually more room for difficulty in overworld encounters because you can't just use a repel (which isn't a solution at all to the problem) to skip over the tedium of going through caves and water routes.
Most of the routes nowadays are designed so you can just skip grass patches anymore.
There's nothing good about random encounters, if you reply with "but I like the dopamine rush" your opinion doesn't matter, especially since you can have this dumb excuse (you gambling addict fuck) and overworld encounters at the same time.
Gamefreak being lazy isn't an excuse either, don't defend them.
Though it doesn't matter, gamefreak has already said the future games will use LGPE's engine which means they'll have overworld encounters too, hopefully they fix how shittily LGPE did them.