[22 / 2 / ?]
Greetings once again everyone. This is a part three to the Sword/Shield leaks. It’s a recap of all past info, with a bit more. This will be my last post until the next trailer, but don’t expect that for a little bit.
>Grookey evolves into a Grass/Ground
>Scorbunny evolves into a Fire/Steel (not the leak)
>Sobble evolves into a Water/Ice
>Gym Types: Normal, Grass, Water, Ground, Fairy Ice, Steel, Dragon
>Gyms can be done in "chunks." However, normal is always first, steel always 7th, and dragon last
>Water and Grass are first pair which can be done in any order
>Ground, Fairy, ice can be done in any order after grass/water
>No Kalos in postgame
>Post game is: national dex, battle frontier, champion defenses, and a Delta Episode like "story"
>The wolf seen in the logos is a mythical who is very prominent throughout the main story, but not actually seen until post game. It’ll appear in the form of statues, paintings, myths, etc.
>Sword Legend: Steel/Fighting
>Shield Legend: Steel/Rock
>Third Legend: Steel/Ghost
>Pseudo is Dragon/Electric
>Team is a group of vikings who only want riches and food. Don't care about region domination.
>Rival is a jerk once more. Matures
>The battle frontier I mentioned is built on an island not seen on the map. Has a world tournament, similar to the one in B2W2
>Steel & Dragon Eeveelutions
>Some new Pokemon are a corgi, badger, clock, Beast of Bodmin Moor, clover, hedgehog, and a vole
>Corgi ends up Fairy/Normal
>Badger ends up Ground/Fighting
>Clock ends up as Steel/Electric
>Beast of Bodmin Moor is a pure Dark
>Clover ends up Grass/Fairy
>Hedgehog ends up pure Rock
>Vole ends up Normal/Ground
>Wolf mythical is Steel/Normal
>Can’t catch the Wolf mythical in base game. Not sure if it will be distributed via DLC or code
>The “Delta Episode” post game story will feature the wolf mythical
>Pokebank will be ported over. Same exact application, just “switchified”
>No following Pokemon, only overworld encounters are legends
>Grookey evolves into a Grass/Ground
>Scorbunny evolves into a Fire/Steel (not the leak)
>Sobble evolves into a Water/Ice
>Gym Types: Normal, Grass, Water, Ground, Fairy Ice, Steel, Dragon
>Gyms can be done in "chunks." However, normal is always first, steel always 7th, and dragon last
>Water and Grass are first pair which can be done in any order
>Ground, Fairy, ice can be done in any order after grass/water
>No Kalos in postgame
>Post game is: national dex, battle frontier, champion defenses, and a Delta Episode like "story"
>The wolf seen in the logos is a mythical who is very prominent throughout the main story, but not actually seen until post game. It’ll appear in the form of statues, paintings, myths, etc.
>Sword Legend: Steel/Fighting
>Shield Legend: Steel/Rock
>Third Legend: Steel/Ghost
>Pseudo is Dragon/Electric
>Team is a group of vikings who only want riches and food. Don't care about region domination.
>Rival is a jerk once more. Matures
>The battle frontier I mentioned is built on an island not seen on the map. Has a world tournament, similar to the one in B2W2
>Steel & Dragon Eeveelutions
>Some new Pokemon are a corgi, badger, clock, Beast of Bodmin Moor, clover, hedgehog, and a vole
>Corgi ends up Fairy/Normal
>Badger ends up Ground/Fighting
>Clock ends up as Steel/Electric
>Beast of Bodmin Moor is a pure Dark
>Clover ends up Grass/Fairy
>Hedgehog ends up pure Rock
>Vole ends up Normal/Ground
>Wolf mythical is Steel/Normal
>Can’t catch the Wolf mythical in base game. Not sure if it will be distributed via DLC or code
>The “Delta Episode” post game story will feature the wolf mythical
>Pokebank will be ported over. Same exact application, just “switchified”
>No following Pokemon, only overworld encounters are legends