>>38049106Kanto: Non-linear midgame, contains branching paths
Johto: Numerous optional "plot" areas of interest and non-linear post-game, contains branching paths
Hoenn: Branching midgame with optional backtracking
Sinnoh: Non-linear map with numerous optional HM sections, contains branching paths
Unova/Kalos: Linear map with areas of interest along the way
Alola: Linear minimaps with the odd optional area of zero interest
The Haina Desert was the most interesting optional side area in Gen VII, and it was still a chore to go through with the same Tapu Strength puzzle at the end