>>38050065This, plus zero Def/Sp.Def for Counter/Mirror Coat/Metal Burst/Endeavor, and maybe a couple other things.
But in the end, all of those are so gimmicky or situational that no real harm would come from deleting IVs.
If anything, they could double the nature's effect, so Trick Room/Gyro Ballers can still minimize their speed a lot to be effective.
Alternatively, this:
>>38050421Also make a super limited way of changing regular abilities into HA, just so your starter and the rare shitty shiny you get on your journey ends up being competitively viable.
Maybe the same for Natures, but that messes a bit more with the concept behind it, and it's pretty easy already to get it right.