>>38090311This is the kind of thing that any other company would have fixed in its second 3d release
I can legitimately forgive the flub in gen 6 because it was their first 3d game on the 3ds which iirc isn't super easy to program for (does NOT excuse the awful, awful story or abysmal numner of new mons, though) but there was literally no reason not to fix it in SM and it's an absolute affront to the people who purchase their games if (when) it still isn't fixed in SS.