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Speed

No.38145724 View ViewReplyOriginalReport
Speed is the only non linear stat in this game. While other stats scale linearly, like a positive attack nature giving you 10% more physical attack damage, speed is absolute in its nature as the game doesn't care whether its shuckle or ninjask that got outsped. How would you go around fixing it /vp/?

>if the faster mon's move is about to ko, the defender deals (their speed/attacker's speed)*100% of their selected move's damage before fainting
This kind of nerfs speedy setups with things like dragon dance and quiver dance but on the other hand it gives speed more depth and encourages not to blindly max it out on every attacker because you're scared of getting outsped and losing it all