>>38194277Revamped dexnav.
Reduce Natures and IVs to flavor text.
Re-introduce the catch combo system and make it so that if AVs return, the stat cap is similar to how Gen III-VII EVs work.
Stat candies for releasing Pokemon can stay.
At least 80 new Pokemon with almost all of them being easy/common to obtain.
Make every single legendary Pokemon a bunch of sidequests you can work on from badge 7 onward.
More interaction with your Pokemon and hanging out with them, like LGPE's interactions with the starter, basically Pokemon Refresh+.
Quick start to the adventure with a somewhat short, 20-27 hour campaign similar to how Kanto did it.
World map is interconnected for ease of backtracking similar to Western Hoenn.
Cities have plenty of small nooks and crannies to find goodies like Lumiose, but no city is ever as large as that one to avoid people getting lost.
Make tutor moves, move reminders, move deleters, and battle items not a pain in the ass to get and available sometime after the adventure's midpoint.
A shitton of battle facilities with unique rules for post game. An example of one being that Bingo card shit from Gale of Darkness.
Optional battle CDs from Gale of Darkness that can be used anywhere and have them really teach you the nuances of battling.
All cutscenes can be skipped via an option menu being enabled.
Reduce cycles needed for eggs.
Other nice stuff to make for a strong postgame.
Great soundtrack.
Great designs for everything, not just the mons.
Large variety of available mons in the earlygame.