>>38241796>the best game ever madeThe combat system isn't refined yet, there's relatively little to do in Hyrule despite how beautiful it is, weapons break too easily, the story was painfully generic and weak, there's not enough dungeons and most of the puzzles in them are really fucking bad that problem extends to shrines too, not enough enemy variety, wonky difficulty balancing because the game doesn't scale areas up if you already went somewhere else, 900 fucking Korok seeds is way too fucking much even if it is a side objective. Now that's just the issues I remember right now, I'm sure there's even more little errors in Breath of the Wild. Don't get me wrong, it's a good game and I have fun with it, but it's far from being perfect. Though it is their first dive into Open World, so if the supposed sequel that Monolith is working on fixes a lot of this stuff all is forgiven.