Domain changed to archive.palanq.win . Feb 14-25 still awaits import.
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No.38308373 View ViewReplyOriginalReport
These are actually good games. USUM too (but not worth buying if you played SM.) we all know they have glaring issues, but this makes their cool parts extremely underrated.
>not a huge amount of new mons, didn't pad dex with shitmons
>enjoyable characters (Guzma, Team Skull, Aether Foundation) outweigh shit ones (Hau, Ultra Recon Squad)
>Ultra beasts are some of the coolest additions and actually are each given their own unique character; portrayed to be freaky, bizarre, otherworldly monsters, which fits their designs perfectly (which are based off of invasive species)
>Ultra Megaopolis, despite being a glorified hallway, has a cool fucking atmosphere/aesthetic.
>Ultra worlds are incredibly unique and also have great aesthetics/world building just by design alone -- a simple textbox saying you're X amount of light years away is all you need to cement the feeling of being isolated in a strange place. That you're so far away, nobody can help you. (Except Pheromosa's world, Ultra Desert, which lets you call ride Pokemon and stupidly completely destroys the illusion)
>Aether Foundation is closer to a secret government organization than an evil team, which is cool, but the execution kind of sucked
>Team Skull isn't tryhard bullshit

Mainly it's the endgame/ultra space parts that I think salvage these games. Maybe it's because I just really like that sort of thing, but I think they were very well done, and the best content since gen 4.