>>38333147(cont)
>Big PecksAlso grants immunity to self-inflicted drops
>DefeatistReduces Attack and Sp. Atk by 25% once HP drops to <50%; reduces both by 50% once HP drops to <25%
>HealerMay also work on itself
>Heavy MetalAlso boosts the pokémon's Steel-type damage by 33% (4/3)
>IllusionThe pokémon may transform into any pokémon you have marked as Seen in your pokédex. A fully evolved Illusion pokémon will only transform into fully evolved illusions, while a NFE will only transform into NFEs. Does not take Legendaries, Sublegendaries and Mythicals into account.
>Light MetalAlso reduces the opponent's Ground-type damage by 25% (3/4)
>Moody+2 in one stat and -2 in another
>PickpocketWorks no matter who makes contact first; if the pokémon already has an item, it is lost in favor of the pickpocketed item
>Rattled+1 Speed the first time the move hits; afterwards, the pokémon gains immunity to the type until switched out
>UnnerveThe opponent cannot consume held items
>Victory StarWorks even if the pokémon isn't on the field
>Wonder SkinCuts accuracy of status moves by half
>Zen ModeActivates on >50% HP; if it drops below 50% HP, turns the pokémon into Standard Mode
>Aura BreakMay also activate without the other Auras
>BulletproofAlso grants immunity to Bullet Punch
>Flower VeilAlso protects itself even if not a Grass-type
>GooeyWorks no matter who makes contact first
>Grass PeltIncreases Defense by 100% during Grassy Terrain
>MagicianIf the pokémon already has an item, it is lost in favor of the magicianed item