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Quoted By: >>38357636
Hey I designed a battle frontier facility, let me know what you think
Also suggest your own
Name: Battle Studio
Appearance: Think the filming room from pokestar studios, general filming and broadcasting equipment, possibly a live audience
Gimmick: Battles are assigned a secondary entertainment value based on actions taken during that battle
Examples of actions that increase entertainment:
>Knocking out an opposing pokemon in one hit
>using a mega or Z-move (spectacle bonus)
>setting up weather (scenery bonus)
>defeating a mega without using one yourself (underdog bonus)
>using a supereffective move on a pokemon switching in (prediction bonus)
>successfully using moves like Counter, Mirror Coat, Sucker Punch, etc. (also prediction bonus)
>boosting your own attack, special attack, or accuracy (suspense bonus)
>getting a critical hit or landing an OHKO move (luck bonus)
>defeating an opponent when your health is in the red (comeback bonus) (note that this says opponent, not opposing pokemon. You have to take out the opponent's entire team)
>KO'ing with a priority move
Examples of actions that decrease entertainment:
>using recovery moves, using protective moves, boosting defense or evasion, using Fake Out (prolonging the battle)
>repeatedly using the same move
>defeating all opposing pokemon in one turn (curbstomp)
>inflicting a status effect (only applies to moves which only inflict an effect, not random chances)
Also suggest your own
Name: Battle Studio
Appearance: Think the filming room from pokestar studios, general filming and broadcasting equipment, possibly a live audience
Gimmick: Battles are assigned a secondary entertainment value based on actions taken during that battle
Examples of actions that increase entertainment:
>Knocking out an opposing pokemon in one hit
>using a mega or Z-move (spectacle bonus)
>setting up weather (scenery bonus)
>defeating a mega without using one yourself (underdog bonus)
>using a supereffective move on a pokemon switching in (prediction bonus)
>successfully using moves like Counter, Mirror Coat, Sucker Punch, etc. (also prediction bonus)
>boosting your own attack, special attack, or accuracy (suspense bonus)
>getting a critical hit or landing an OHKO move (luck bonus)
>defeating an opponent when your health is in the red (comeback bonus) (note that this says opponent, not opposing pokemon. You have to take out the opponent's entire team)
>KO'ing with a priority move
Examples of actions that decrease entertainment:
>using recovery moves, using protective moves, boosting defense or evasion, using Fake Out (prolonging the battle)
>repeatedly using the same move
>defeating all opposing pokemon in one turn (curbstomp)
>inflicting a status effect (only applies to moves which only inflict an effect, not random chances)