>>38373190Yes it is, switching from s bird's eye perspective to an over-the-shoulder perspective is disorienting. Also, too big can be a bad thing. Allow me to explain:
In Castelia City, there are a few constant facts which make the city easy to navigate.
>Main Street is down>The plaza is almost always up, and Route four is always up>There are four streets, each with a distinct landmark. Castelia street has the Gamefreak building and the medal office, Mode Street has the Casteliacone stand, Narrow street is visually distinct, and Gym Street has the gym as well as an absence of passerby. The street connecting the plaza and route 4 has the gate.>There are five piers, each at a slightly different camera angle. To get to Main Street, go up or left on Thumb Pier.>Important buildings are visually distinct, of it doesn't have a special appearance a building just contains NPCs or items.Using these principles, you can tell where you are just from a glance at the screen, and you can navigate to anywhere else in the city.
Now let's look at Lumiose, and why it's a spectacular failure.
>The camera is behind you instead of in the sky, and your model takes up a large part of the screen.>Turning is clunky and inaccurate, making the roller skates the ideal way to travel. However, the skates outpace the camera leading to a lot of blind stumbling.>The surrounding ring is split into two zones.>Buildings lack a distinct style unless it's something blatantly obvious like Lysandre Cafe.Try this: Take an image of anywhere outside in Castelia City. You can easily tell where you are, and what's around you. Now do the same with Lumiose.