>>38445148Here's the problem with most of those.
First, imagine something bulky, like Chansey, or Toxapex or Mega-Sableye. You are not killing Chansey or Toxapex or Sableye with base 60 moves.
Psych Up or Transform are hampered by the fact that you will inevitably lose the stall war, unless you are doing this on a pokemon specifically designed to win stall wars against opposing evasion tanks, which brings us to the next one
Moves like Lock on, Odor Sleuth, or overly elaborate psych-up sets sacrifice at least a moveslot, possibly an entire teamslot, which puts you at a disadvantage in any other fight.
Z-Moves cost you using a better Z-move, and only work once, which means if you get outpredicted, that's it.
Relying on Pain Split on anything but a stall-oriented low HP tank is a stupid idea in every sense of the word.
No Guard, Chip Away, Unaware, and many other such work around have terrible distribution. No Guard is literally only on Mega Pidgeot and Machamp as far as "serviceable" pokemon are concerned, Unaware has Quagsire and Clefable, and that's about it.
Phasing and Haze, and Clear Smog are the most reliable options.
However, here is the kicker. None of these things "counter" evasion, they resist it. They prevent you from getting absolutely bodied by evasion. You taking these kinds of deliberate, disruptive teambuilding choices has not given you the advantage, it has remove their advantage, but it has still costed you more to do it than you are removing from them.
The burden is on these counter-plays, not the evasion tank. Every Roar or Clear Smog is one wasted turn that you give the evasion tank, who gets to freely status you or do whatever it wants to you, then switch out if you are actually even threatening it with your evasion counter, which you may well not be.
Throwing Clear Smog on, say, Gengar, does NOT make Gengar a counter to Chansey, just because Chansey happened to use Minimize.