>>38525367>Yes. It's better than the enemy getting rewarded for letting their Pokemon faint.Powerful moves are meant to have limitations, though. Otherwise, why would you use any other move?
>Because it won't happen in normal gameplay.Most glitches wouldn't happen in normal gameplay. That doesn't make the game any less broken when they do happen.
>That's how the move is designed.Then it's pretty specific that you're locked into a move that can't even hit the target and your only options are to wait until you faint or reset the game.
>WTF BROS WHY DOES OUTRAGE LOCK ME IN 2-3 TURNS I DON'T LIKE IT SO IT MUST BE A GLITCHNot the same thing. There's what the move is supposed to do and then there's glitchy bullshit that serves no strategic use or possesses nothing in the way of an effective limitation. Outrage falls under the first category and Gen 1 Rage falls under the second one. There's nothing enjoyable about using a move that leaves you completely vulnerable with no way to get out of it.
>Not a bug and is more balanced than Shadow Tag.Again, it's not a very enjoyable experience if a move is poorly implemented.
>Not a bug. It's a technical limitation.So then you'd agree that the overhaul of the box system in gen 3 was a good and necessary addition?
>Are you really so underage that you can't understand this?No, my first Pokemon game was Blue, so I understand that there were limitations. I bring them up because they were massive inconveniences that absolutely no one misses about the original Gen 1 games.
>And yet fucking Tauros and Chansey are the best non-legendary pokemon in the game.Too bad that they're a pain in the ass for the player to find and hardly any trainers used either of them, whereas there was an entire psychic gym the player was expected to beat and various trainers throughout the game use psychic types.